如果出现问题,请清空浏览器缓存并刷新页面。
If error occurs, please clear the cache of your browser and refresh the page.

种子(Seed):    

此项与生成配置文件无关,仅用于展示图表。并非Minecraft游戏中用于生成世界的种子。
This field do nothing for generating your config file, but important for displaying chart. This seed is NOT the one for generating the world in Minecraft.

生成图像大小(Preview Image Size): 512

预览图片的尺寸(单位:方块),此项与生成配置文件无关。
较大的尺寸会生成得更慢,但能生成更大区域的预览。
Side length (in blocks) of the preview image. This field do nothing for generating your config file.
Larger size will slow down the generating speed of preview image, but show larger space of the world.

生成图像缩放(Preview Image Scale): 1

预览图片的缩放(单位:方块),此项与生成配置文件无关。
较大的缩放会加速预览的生成,但能生成的图片质量更差。
Scale (in blocks) of the preview image. This field do nothing for generating your config file.
Larger scale will make it faster for generating the preview image, but the quality will be sacrificed.

使用预设(Use Presets): 

海陆倍频增量(Continentalness Octave Adder):

更大的倍频增量将缩小陆地的尺寸,但地形起伏更大,更破碎。
Larger continentalness octave adder will reduce the size of the landmass, but the terrain will be more undulating and broken.

温度倍频增量(Temperature Octave Adder):

湿度倍频增量(Humidity Octave Adder):

更大的温度/湿度倍频增量将使得群系更小,变化更显著;反之群系则会变得很大。
Larger temperature/humidity octave adder will make the size of the biomes smaller; otherwise, bigger octave adder will make it bigger.

地形可见度(Terrain Alpha):

温度可见度(Temperature Alpha):

湿度可见度(Humidity Alpha):

越大的可见度,叠加在群系地图上后会越明显。如在你希望调节温度时,可以提高温度的可见度而减小地形和湿度的可见度。
不要设置得太大,否则会遮挡群系地图。
The larger value of alpha, the more obvious it will be after overlapping on the biome map.
For example, if you are tuning the temperature parameters, you can raise the temperature alpha and decrease the terrain and humidity alpha.
Please do not make the value too large. If you do so, you may hardly see the biome map.

群系权重(Weights of Biomes):

这一节的每一项均与群系生成有关,权重越大,对应的群系生成概率越高。
Each field in this section is related to biome generation.
Larger weight makes it more possible to generate corresponding biomes.

Mushroom Field:

Deep Ocean:

Ocean:

Beach and Shore:

Plains:

Swamps and Forests:

Plateaus:

Peaks and Mountains:

地形修饰(Shape of Terrain):

这一节的每一项均与地形生成有关,你可以打开地形视图,甚至关闭群系视图来查看地形图。
不要轻易大幅度改动这些值,除非你知道你在干什么。
Each field in this section is related to terrain generation.
You can enable the terrain view, and even disable biome view if you want, to check the relief map.
Don't substantially change these values - not unless you know what are you doing.

Mushroom Field to Deep Ocean:

Deep Ocean to Ocean:

Ocean to Coast:

Coast Water:

Coast Bank:

Coast Land:

Near Inland:

Inland Erosion:

Mid-inland:

Peak Erosion:

温度与湿度(Temperature and Humidity):

Temperature

Cold:

Cool:

Neutral:

Warm:

Hot:

Humidity

Arid:

Dry:

Neutral:

Wet:

Humid:

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     Mushroom Fields

     Deep Ocean

     Ocean

     Beach and Shore

     Plains

     Swamps and Forests

     Plateaus

     Peaks and Mountains


     Mushroom Island

     Ocean

     Landmasses


     Cold

     Cool

     Neutral

     Warm

     Hot


     Arid

     Dry

     Neutral

     Wet

     Humid